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Starsector activation key
Starsector activation key








starsector activation key
  1. #Starsector activation key upgrade#
  2. #Starsector activation key full#

1 SP 0% XP can be spent to upgrade one of their skills to elite level (once, per officer, twice with the "Officer Training" skill). 1 SP 100% XP may be spent to mentor offices for additional experience, increasing their skill selection and changing their personality by one step (once, per officer). Officers gain skills like the player, but only to a maximum level of 5 (6 with the "Officer Training" Leadership skill), which are chosen from a pool of 4 skills when they level up. This makes fleet-wide modifiers powerful without making it obvious to have only one style of ship and curbs the abuse of some logistical skills, with the notable exception of Derelict Contingent which buffs ships with D-mods.

#Starsector activation key full#

Many skills are affected by diminishing returns, e.g." Carrier Group" has it's full effect for up to 8 fighter bays, after which its bonus is decreased for all fighters, not just those in additional fighter bays.

starsector activation key

The second capstone skill in the aptitude requires six previous skills, plus two points spent on the two capstones. Taking the first capstone skill requires four skills in previous tiers, for a total of 5 points spent in the aptitude.

starsector activation key

Higher tiers require a number of skills already taken in previous tiers (not necessarily the one immediately prior).Įach aptitude has a pair of capstone skills that are intended to be considerably more powerful than lower-tier skills. Initially, you can only pick a skill from the first tier of each tree. Some skills may be upgraded to Elite once unlocked, providing additional benefit at the cost of a story point.Ĥ0 skills are available, divided into four "aptitude" trees (Combat, Leadership, Technology and Industry), with two or more tiers within each tree. They are unlocked by spending Skill Points, which are earned upon leveling up, up to a maximum of 15 for the player and 8 (or 9) for Officers. Skills are permanent bonuses or activated abilities acquired by the player and officers.










Starsector activation key